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Name:  Mikael B. Skov
 
Title of Thesis:  Design of Interactive Narratives: Concepts, Methods and Architectures
 
Ph.D. programme:  Computer Science and Engineering
 
Department:  Department of Computer Science
 
Supervisor:  Jan Stage, Associate Professor
 
Ph.D. degree awarded:  May 22, 2002

Abstract

This thesis deals with the design of interactive narratives. Interactive narratives are software systems that enable users to create stories when using the system. Interactive narratives are used for many purposes and in many different contexts, e.g. to facilitate children to tell stories in order to cope with their illnesses. Interactive narratives challenge software design processes as an emerging technology. Research indicates that interactive narratives design is difficult, that most design processes are approached in an ad-hoc manner, and that design processes and solutions are based on intuition.

This thesis addresses three themes within interactive narratives design: concepts, methods, and architectures. The themes define three research questions that form the conducted research. Five individual paper contributions try to answer and address different aspects of the three research questions. Due to the vast amount of different kinds of interactive narratives, this thesis presents a space that characterises interactive narratives according to their level of interaction and narration. The five paper contributions are mapped in this space to signify similarities and differences between the five paper contributions.

Three empirical sources contribute to the results. Practice studies address the application and understanding of concepts and identify challenges and architectures in interactive narratives design. The primary sources to the practice studies are interviews. Secondly, experiments provide the evaluation of object-oriented design methods in attempts to evaluate their applicability for interactive narratives design. The focus is on identification of opportunities and limitations of the design methods. An intervention driven study develops an agent-based architecture for new forms of interaction and application of concepts.

The primary results of this thesis are: 1) the concepts of interaction and narration define key properties of interactive narratives. Different understandings of the two concepts are applicable and signify different kinds of interactive narratives. This thesis identifies temporal-oriented and spatial-oriented interactive narratives primarily based on the definition of narration. 2) A key challenge in interactive narratives design is the creation of the narrative. During the creation of the narrative is not obvious how users could be involved in determining functional requirements to the system. This is partly explainable by the lack of definable future use situations. Object-oriented design methods have a number of limitations in interactive narratives design. More key activities in the design methods are of limited value because the focus on work domain does not necessarily hold for interactive narratives. 3) Two architectures are proposed to support the design of either temporal-oriented or spatial-oriented interactive narratives. The architectures identifies to different understandings of narration and addresses interaction at two different levels.


 

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The Faculties of Engineering, Science and Medicine Design: INS-Web
Editor: Maria Bredvig

Revised: 08.04.2006